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Solo

$1,490

One time payment

plus local taxes

For creators who like to work alone — just you and the machine.

  • Access to all sound + design tools
  • Perfect for independent musicians and tinkerers
  • Basic patching + workflow guides
  • Up to 3 synced devices
  • Single user license
  • Personal-use license
  • Multi-user support
  • Team-based collaboration tools

Studio

$6,249

One time payment

plus local taxes

Built for duos, trios, or small crews building something strange.

  • Includes everything in Solo
  • Multi-user activation (up to 5)
  • Shared project space
  • Commercial-use license
  • No access to advanced sync modules
  • No realtime remote collaboration
  • Standard support

Lab

$15,199

One time payment

plus local taxes

For companies, collectives, or studios building the future.

  • Everything in Solo + Studio
  • Unlimited device + user activation
  • Full commercial + redistribution license
  • Priority support with direct engineer access
  • System sync + API access
Features Solo Studio Lab

Tools and content included

Everything you get out of the box to start creating, patching, and experimenting.

Full Toolkit

Access all available instruments, FX, and design modules.

Patching + Setup Help

Step-by-step patching and workflow documentation.

basic basic all guides

Device Sync

Number of devices that can be synced simultaneously.

up to 3 up to 5 unlimited

Usage and distribution rights

Defines how you can use the software — personally, commercially, or with teams.

License Type

Personal or commercial use and redistribution rights.

personal commercial commercial + redistribution

Users per License

How many users can access with one license.

1 user up to 5 users unlimited

Work with others

Tools to collaborate or build with others in your team.

Collaboration Features

Shared project space and real-time collaboration.

project space only full collaboration

Support and technical help

From email support to direct access to engineers for advanced issues.

Support Access

What kind of help you get — from standard email to direct access.

none standard priority + engineer access

Advanced Access

Use system-level sync or integrate with external tools via API.

What’s included

Every plan gives you access to a curated set of tools and assets designed to help you build, scale, and ship faster.

All sound + visual packs

Download everything — from beat kits to interface mods. Yours to experiment with.

Creative licensing

Use what you make however you want — gigs, drops, prototypes, or chaos.

Patch notes & help

Get answers when you need them — from setup to strange configurations.

Multi-device sync

Pair multiple devices and accounts. Collaborate, jam, or test.

Lifetime updates

Stay in sync with all system updates, firmware, and new drops.

Engineer-level support

For Lab members: skip the queue and talk directly to our devs.

FAQ

What services does your creative agency offer?

Our creative agency specializes in a wide range of digital services including UI/UX Design, Product Design, Web Development, Branding and Identity, 3D Design, and Design Systems. We focus on delivering high-quality and innovative solutions tailored to meet our clients' unique needs.

How do we start a project with your agency?

Starting a project is simple. Reach out to us with your project idea or business challenge, and we'll schedule an initial consultation. During this meeting, we'll discuss your objectives, scope, timeline, and budget. Once we have all the details, we'll propose a tailored strategy and project plan.

What is your project development process?

Our project development process includes several key phases: Discovery and Research, Strategy and Planning, Design and Prototyping, Development and Implementation, Testing and Quality Assurance, and finally, Launch and Evaluation. Each phase is carefully managed to ensure alignment with project goals and client satisfaction.

Can you work with our existing brand guidelines?

Absolutely. We often work with clients who have existing brand guidelines to ensure consistency across all materials. Our team can adapt to your brand's aesthetic and voice, ensuring that all new designs or developments align seamlessly with your established brand identity.

How long does it typically take to complete a project?

The duration of a project can vary significantly depending on its complexity, scope, and your specific requirements. After our initial consultation and once we've defined the project's scope, we'll provide a more accurate timeline. Our goal is to work efficiently while ensuring the highest quality of our deliverables.

How do you handle revisions and feedback?

We view revisions and feedback as an integral part of the creative process. During the project, we'll have scheduled checkpoints to review progress and gather your feedback. Our policy typically includes a set number of revision rounds to ensure your complete satisfaction with the final outcome, with the option for additional revisions if needed.

What creators are saying

Real stories from artists, engineers, and dreamers using our gear every day.

Kaito Nakamura

“Working with the OP–1 and TX–6 changed the way I approach sound. The tools are strange in all the right ways — intuitive, inspiring, and beautifully built.”

Kaito Nakamura

Sound Artist, KND Studio

Lina Rosenthal

“Teenage Engineering’s gear feels like it was made by aliens who really understand musicians. Every piece unlocks something new in my workflow.”

Lina Rosenthal

Creative Technologist, Modulo Systems

Jules Arvid

“It’s not just the hardware — it’s the whole vibe. The design, the ecosystem, the updates. Using this gear feels like collaborating with a design studio, not just using a product.”

Jules Arvid

Live Visuals Engineer, No Signal

Amar Boyd

“I use TE gear to teach creativity through limitation. There’s nothing more rewarding than seeing someone light up when they realize what’s possible with just a few buttons.”

Amar Boyd

Producer & Educator, Wavecamp

Leona Martens

“There’s something magical about gear that surprises you. The OP–Z has become part instrument, part sketchbook, part therapist.”

Leona Martens

Modular Synth Explorer, Self-employed

Daniel Reyes

“I use the OB–4 on stage more than I expected. It’s not a speaker — it’s a collaborator. The loop feature alone is genius.”

Daniel Reyes

AV Performer, Indigo Pulse

Jonah Beck

“The TE aesthetic taught me that hardware UI can feel human. I bring that philosophy into my digital design work now.”

Jonah Beck

Interface Designer, Studio Twenty

Sylvio Park

“I’ve scored entire short films using just a PO–33 and a field recorder. Constraint isn’t a limitation — it’s a playground.”

Sylvio Park

Composer, Freelance

Mikaela Johansson

“I expected to tinker. I didn’t expect to be inspired. The TX–6’s precision and weirdness make it one of my favorite tools.”

Mikaela Johansson

Firmware Developer, Noir Systems

Sasha Li

“TE products blur the line between tool and toy — and that’s what makes them so powerful in the hands of artists.”

Sasha Li

Creative Director, Waveform Studio

Rachel Ferreira

“The way students engage with Pocket Operators is incredible. It lowers the barrier and raises curiosity. That’s design done right.”

Rachel Ferreira

Multimedia Educator, Takt Academy

Elo Gruber

“TX–6 + field recorder + duct tape = a sonic sculpture in Berlin. It’s not about what the gear does — it’s what it lets me imagine.”

Elo Gruber

Installation Artist, Freelance

Julia Mendez

“The OP–XY isn’t just a synth — it’s a mindset. Every knob feels like a question, not an answer. That’s rare.”

Julia Mendez

Experimental Musician, DreamSignal

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